This is an overview of gathered and arranged codes in c#.
We synchronise the refresh rate (the frequency of the screen) with the frame rate with an adaptive vsync (in which I mean, that it’s activated when the frame rate is higher than the refresh rate, while it’s deactivated when the refresh rate is higher), and we skip the first frame when the frame rate is higher than the refresh rate, so it has zero lag, while preventing ripping of the screen.
We show a popup that contains our screen information from behind that popup to be in control of the framerate, and it can perhaps possibly blocks other popups too.
A cousin of mine convinced me that I’m not a programmer, because I don’t know the syntax, which would cause errors when being compiled.
Online gaming some codes
Below are some links to websites with codes and stuff. It could be that some websites aren’t hosted anymore, but they can probably trace them anyway.
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
We can perhaps do something similar to the subtitles of movies as example.